Tuesday, 30 March 2010
Spent this morning working out the UV mapping. Found some useful links which are now posted in a category called tutorials on my blog link list. I thought id start by trying out some sheets of paper and creating the textures for them. Not looking too bad I think so i mite try the table next. Theres also a link in my tutorials for normal mapping which im going to try out
Monday, 29 March 2010
Sorted out a bit of the weights for the left leg. Ended up opening a previous file with Fuzzy101 before he binded the skeleton to the mesh and lowering down the leg hip joints and this is what I ended up with after painting the left leg weights. looking better so the plan is that ferhan puts the blend shapes on the rigg and then i spend a day painting the weights as i feel it is achievable.
Friday, 26 March 2010
Thursday, 25 March 2010
Wednesday, 24 March 2010
so heres how the case is looking from the outside. Im going to have 2 versions of the brief case. When its shut its gonna have nothing inside it as you wont see it so whats the point of the sniper and weapons being there? as it will slow down render time. Im gonna add to this tomorrow but you get an idea of where its going
Tuesday, 23 March 2010
Heres how the rifle will appear unassembled. I had to take the nozzle off at the end to make it a seperate piece otherwise the briefcase will be too long and I don't like it. The little square in the corner is where a key pad will be as I want the pistol to slide out of the side of the case. Still need to find somewhere for the throwing knife but its coming. Need to add the lid now and some details and this is sorted for texturing
Friday, 19 March 2010
quick playblast of an animation im working on. The timing is still way off and its just a bit more than a block out but it was a bit tricky with the graph editor. Hopefully be done soon. Plus it gave me a break from modelling and some practice
Thursday, 18 March 2010
So here it is. The finished piece. Ive noticed sam and dan have had a play around with some renders with the rockwell dude and they look pretty good. Im quite chuffed with this model and i think a few more details and this will be one of the best things ive ever modelled. Im gonna get everythin else done first before I go back to this though.