Friday, 27 November 2009

End of Term report

I feel that the term has been really successful in terms of the progression that we have made as a group. The story took the longest to get right as we changed the story about 5 times to get to what we have acheived. I feel that the work I have produced is to a good standard but I could have done more but pre-production is not my favourite cup of tea but I still got on with what had to be done and I have enjoyed it. I am perfectly happy with my group and I think we work so well together, we all know what we want to achieve and how we are going to get there, its just a matter of doing it now.

Quick overview of my job roles for the new year and my priorities:

- Modelling the interior of the Motel room (target's room) and objects,
- Assisting Dan with modelling the Hitman's room if required,
- General assistant for any additional modelling,
- Modelling the Hitman's objects (weapons, briefcase etc)
- Cars for the outside environment.

- Lead animator,
- Overviewing the group's animation and assissting other members

Thursday, 26 November 2009

Pigeon Impossible

addded this video to my reference links. Short animation based on an agent that gets distracted by a pigeon for a bagel. Only thing I want to mention about the film is the brief case design. I really like the way it opens out and so I want my brief case to open out in this sort of way. I really need to get an idea on paper before committing to Maya but ill do that this week and get modelling. Ive drawn out a few sketches for the monitor in the lid of the briefcase and once i know the shapes and layout of his weapons then i can make the rest of the case. I think its best to do the weapons first so that the geometry of the briefcase fits the weapons. I need to look at the assembly of a sniper rifle and ill concentrate on these for now. Plenty to do so im gonna get crack-a-lacking!!

Tuesday, 24 November 2009

A word on the animatic

Not much change from the 1st draft but ive added some shots of the ending and tweaked a few sounds and images throughout. I think its better than the 1st draft and gives a clear understanding of the story and what is going on in the film. Now to just crack on with the modelling, wahey!

Whakc'd Animatic Final...

Monday, 9 November 2009

My jobs

Had a staff meeting today and we were assigned jobs. My jobs are to model the interior for the motel as well as helping out with the interior for the hitman room. Also, the hitman's weapons and cars for the exterior. Need to get cracking now

Wednesday, 4 November 2009

batman arkham asylum

Yet another 0:30 on the Batman arkham asylum link is a crouched movement behind a wall cover which could be useful

more on uncharted 2

Another good pose that I've found from this is at 4:15. Slightly different from the other one but just as nice. I've also added the Halo 3 trailer for the shot of Master Chief running at 0:46 The camera position is mint and it could work really well for our character running across the street from the look-out to the motel

uncharted 2 reference

Currently working on a test animation of the moom character shooting from a window. Its a little test to try out the motion of coming from behind cover to shooting position. I've been looking at references to get the motion right. In the side column Ive added an Uncharted 2 gameplay video from youtube to help with this and the position that is worth mentioning is at 4:01 as the character is leaning up against the wall. Will look at more references too for other parts of animation

Monday, 2 November 2009

weapon research

Spent this afternoon looking up a variety of weapon styles. I've taken my images from Team Fortress 2, Perfect Dark, Call of Duty and Halo. I like little bits of each on most of the weapons so ill sketch a few designs of my own taking parts from each weapon and then have a go at modelling one in maya