Friday, 30 April 2010
SHOT 23 blockout
Got cracking with shot 23 today. took Sam's file of the motel and made a blockout so far, need to add him looking back up but ill put the inbetweens for the animation so far in first.
Wednesday, 21 April 2010
shot 2 so far
so heres shot 2 so far. Just need to add him walking now and this is ready for render tomorrow
Friday, 16 April 2010
walking reference
For my own personal use really, Ive added a link to a walk cycle from the hitman game of the Hitman walking with a brief case in his left hand. Sheer luck that its spot on what i need. I like the shift in weights and casualness of the walk
SHOT 2 Opening pose
Thursday, 15 April 2010
jiggly wiggly
out a jiggle on the jacket as i think it looks pretty damn good and ultra realistic and will make animation look slick and too good. Gonna add it to the sleeve too and this will be ready to go. when animating though it needs to be disabled otherwise it will lagggggggggggggggggggggggg
Friday, 9 April 2010
hitman fully weighted
I can reassuringly say the hitman is now fully weighted and maybe a touch here and there but its done for now. All that is left to do is the hand driven keys and the tie which means that the H man will finally be ready for animating on monday. Although it is not the best rigg in the world but it will be fine for our purposes as it has the functions required for this film. Good times!
Thursday, 8 April 2010
weighting them damn shoulders...
Mate...taken me most of today to weight paint those damn shoulders cos its a pain in the arse. I do too much on one joint and it messes up the other and vice versa so i decided to put it in its most extreme position which is reaching forwards and weighting it till it looks ok. This is the point im at now and just a few more tweaks and we can start animating with this bad boy. the above is the unsmoothed version....rubbish right? and below is the smoothed version which i think looks pretty nice. But as i said a few more tweeks and were ready to rumble
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